But combined with plasma, neutron or lances it is a really useful weapon. and many corvettes (to fill in). I cannot afford this right now, and I don't know how to change it. Genetically manipulated ultra warrior ( who is probably also a gene modded nerve stapled battle thrall ) so incapable. They're basically first in, most likely to die, but should get shields down fast enough before they do so that my battleships will rip the enemy apart. 花费:68. Core components. 75 ② Disruptors 75. It is a myth that everything between corvettes and battleships is useless. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. My New Conclusions: Number 1: You might have underestimated power of neutron launchers to kill ships before they disengage; not a single kinetic battleship had disengaged in the first 20 tests when they won. Alternative companion weapon components for vanilla weapons that deal damage to the opposite defense type (shield/armor). After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Noble. Still the Overlord superior advance overwhelming resource. mid range (G and / or H) 10 or 15 destroyers. The bigger the damage per shot the smaller the chance, that enemy can disengage. The bigger the damage per shot the smaller the chance, that enemy can disengage. Nice. Still learning combat and I thought I had decent missile defense. Ships. Feb 2 @ 1:28am Stations use terrible weapons. Store Mods Forum Launcher Mods Forum LauncherStellaris Wiki Active Wikis. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. Which means they start "tickling" the enemy ship modules, potentially knocking out important modules like weapons, PDs (which allows your coils to fly unopposed and finish off. Plasma. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. That just shows, that thise ship types are good. Try plasma/null beam, easy early techs that will scale great the longer the game lasts. #footer_privacy_policy | #footer. Ship designer. This makes this legendary plasma thrower ideal against large foes like Deathclaws rather than hordes of weaker ones. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. I have got some value from Arc emitter X slot, triple kinetic artillery, and double M plasma cannon. Still learning combat and I thought I had decent missile defense. Cruisers - distance 50 - plasma thrower on L cannon, and 2 of the M cannons with the other being a coil gun This a pretty decent ship design, although you really want to be transitioning towards Proton Launchers and Kinetic Batteries. 2 Cloud Lightning 2. Shouldn't. Alle Marken sind Eigentum ihrer jeweiligen Besitzer in den USA und anderen Ländern. Aesclepius713 • Machine Intelligence • 3 yr. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. range and torpedoes (G) 5 cruises. I would generally avoid them except when you know your opponent does not have pd, and even then only against ai, as human opponents would quickly adopt of, and it. Ship designer. Missiles always hit and has higher range, Plasma ignores armor, which monsters has, thrusters increase your evasion, which makes Corvettes even harder to hit, and Shields. starrynite120 May 21, 2017 @ 2:44am. It has extremely high hull and point-defenses,. Ship. but plasma throwers/autocannons should be fine. Corvettes. Description Plasma weapons doing damage through shields when shields are low [2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 680. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. 组件分类:武器组件. Lithoids went with imagining a couple different types of silicon lifeform and how that might tie into Stellaris, giving them biological traits based on crystal skin, gas exhaust, and explosive spoor. . Better Army Types. As Stellaris has taken so many forms, there are a lot of guides for various things which can vary wildly based on the game version, so for someone looking info up, having something recent is great :)Lances and Focused Arc are the best XL. Ship. Lasers have lightspeed propagation and theoretically infinite range but are limited to direct fire only and require excessive energy levels. The blue weapon is a tachyon lance, at the end of the laser tech tree. Weapon components. Stellaris Wiki Active Wikis. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Report. Stellaris. On paper, the scourge missiles have a much smaller cooldown, better tracking, speed and range. More information can be found in Stellaris Dev Diary #293. autocannons and sometimes plasma throwers. My current solution is corvette spamming with plasma throwers (green) and teir 3 point defense. g. 1 Anti-Armor 2. Core components. Torpedoes are good for ignoring Shields, but creatures doesnt have any. Core components. Go to Stellaris r/Stellaris. 6 combat rebalance update. Battle thrall slave bred specifically to die in combat. Ship. They were approximately at the same range as the Particle Lances. Only looking at shield dmg, the Null Void is comparable with lvl 5 kinetics, but you can potentially get it way earlier. 7. Ships. Plasma Throwers 5000: 2 Plasma Thrower Blue Lasers Base: 75 Modifiers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Before 2. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. This allows your construction ship to focus on mineral mining, and it allows you to get a research station up faster. The green one is highest tier of plasma throwers. I just wouldn't put them on the L-Slots in battleships, they totally underperform there. I used a fleet of mostly corvettes with Devastator Torpedos, lvl 3 plasma throwers, and lvl 3 disruptors. It showed medium plasma throwers installed even though I had researched plasma cannon, a much better weapon. Same thing applies to Plasma throwers, their pretty good at damaging heavily armored targets such as battleships. Ship. 1. This article is for the PC version of Stellaris only. Arc emitter + Cloud lightning/disruptor battleships are the best counters for both of the above. Stellaris technology list and IDs cheat. 相关页面: 舰船组件. The Plasma then starts doing its work when your fleet may have. Shields is brutal), AND it has a shorter Range AND worse Tracking (and an extra 1000 in tech for Plasma Thrower vs. Tinca12. It does better damage and penetration. Against shields only and armor only. 392K subscribers in the Stellaris community. Intercepting the missiles is one thing, and as your fleets close distance you will shoot down less and less of them as missiles work even better close range than they do from a distance. 25x Militarist;Stellaris Wiki Active Wikis. LordIII3 First Lieutenant. They have the. This article is for the PC version of Stellaris only. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Weapon components. Fighters get shot down, missle get intercepted, plasma and disrupters. Stellaris Wiki Active Wikis. i tried usind disrupters but i fewlt like they kinda suck so i made a fleetthat has a bit of everything, for example my arty battleship has tachyon lance, 2 photn launchers, a laser and a plasma thrower, and the last slot in the back kinetic arty, the carrier battleship is kinda the same but with giga canon and strikecraft, the titan in my. Ship. While the broad tactics and techniques of the Imperial Army have been examined it has not taken an in-depth look at the soldiers within it; this article examines the main body of forces that the Empire uses, the land forces For a quick summary HM Armed Forces are mainly comprised of tanks, mechs, artillery but most importantly, infantry. That is why the plasma throwers aren’t showing up. Zorro Nov 15, 2017 @ 6:06pm. Stellaris fleet getting destroyed. Nerezza Recruit. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. This is the Ironman version of ASB (Amazing Space Battles) meaning it is fully achievement compatible. This article is for the PC version of Stellaris only. Early-to-mid-game, cruisers with medium slot plasma and a hangar are OP. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As it says. 3. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. This page was last edited on 14 October 2017, at 11:48. I equipped my corvettes with a null void beam, plasma thrower, and mining drone laser. Cheats. They're using 1. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Crystalline Shards worth it? Thread starter Lamahorse; Start date May 10,. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. For mods: Paracausal (Sal 3) Not really worth the points, very few things can resist burn anyway. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Carrier ai ships will attempt to keep that long range with the enemy for a long as possible. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. The Nomads contacted me and offered 15 Cruisers with Arc Emitters and Plasma Throwers for 3,000 minerals and 1,500 energy credits. Ship. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to. The kiting of enemy fleets doesn't work unforntunately. 6. Iirc, Spiritualist FE uses Arc Emitters, so shields wont help you much against the bigger ships. this is even more pronounced for rare technologies. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 3 and was established from the information provided in this meta-tech tree:. Any tips on what situation/role which weapon class wins out?As it says. So you have to get them anyways. Ship. So I should shift my focus to let's say 1 shield, a capacitor, then stick on as much armor I can, with plasma throwers and X-ray lasers(too early for. Generally some good designs are. Core components. 18 less) and 5. 3. My understanding is that the ability to research plasma throwers into arc emitters and disruptors into energy torpedoes is not affected by your initial weapon choice. Ship designer. 2. It is a myth that everything between corvettes and battleships is useless. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 2. Content is available under Attribution-ShareAlike 3. Content is available under Attribution-ShareAlike 3. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 4. So, I researched plasma throwers and disrupters. When would I use a laser instead of a plasma thrower? Right now I use lasers for smaller ships only because I like the way they look in combat. because otherwise while it is fun and cool to get weapons like Cloud Lightning Conduits and Blue Crystalline Shard Throwers, its seems like its just better to get things like Plasma Throwers and Space Torpedoes and not bother with the weird. There is so much of it, and the only weapons with over +50% vs armor are Plasma Throwers (which have really significant downsides, like -75% Shield damage and lower overall damage, low accuracy and tracking, and a high power cost) and the Tachyon Lance (an X-slot weapon). I sworn to personally dismantle every damn bolt of the fucking rusters with my plasma thrower that day. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc. Ship designer. Disruptors and arc lighting are best used against fleets which have low number of ships but are instead very powerful, meaning they have large amount of shields and armor. 2. 伤害:72-150. 9. Too bad. What do I do?Stellaris. Ship designer. e. Military Theory (Tier 4) Cost: 6000, Weight: 45This article is for the PC version of Stellaris only. UV Laser). the Unbidden. This article is for the PC version of Stellaris only. It is a simple one, corvette swarm with torpedoes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Paradox. This article is for the PC version of Stellaris only. I use corvettes until battleships are available and by that point I either use Giga cannon with neutron launchers or tachyon. If your weapon can oneshot the enemy from 50% HEALTH, then they have 0 chance to disengage. duelchaos. Add in some PD if the enemy uses missiles (but not. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. One of my favorite Stellaris events so far was when I put my chokepoint in a pulsar system -- all shields nullified -- and created platforms that target armor/hull. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. © Valve Corporation. AI that prefers energy or kinetic weapons will favor M slots over S slots until it researches Autocannons or Plasma Throwers technology. Content is available under Attribution-ShareAlike 3. Ship. 9% effecient. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. I'm *very* new to Stellaris modding and modding in general, so if you find any bugs, please let me know. The usual choice for anti-hull is Autocannons (low range, high DPS) and Plasma Cannons (good range, low DPS). Ships. Core components. It also has plasma weaponry: plasma throwers, accelerators and cannons. For some reason it has 45-80 range, which is weird. Plasma Throwers: tech_plasma_2: Plasma Accelerators: tech_plasma_3: Plasma Cannons: tech_arc_emitter_1: Arc Emitters: tech_arc_emitter_2: Focused Arc Emitters: tech. . Stellaris. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. My current income is 400 energy and 900 minerals. Each of the next sections, except for the few last ones, are an overview. 46 Badges. I was curious because I noticed when I finally obtained the plasma cannon, there was no indication that I should upgrade the Patton cruisers I had. 8. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. 2. Core components. Neutron/Proton Torps are okay but I still prefer 3 S on my Corvettes. the third one says stuff about a 'false vacuum' and you need to pick some dialog options that lowers your science stability and happiness. For M, S and L slots separately. Stellaris. Obviously Plasma. shields) and have longer range than plasma at all sizes. No matter how many singular fleets I defeat, the systems that matter always maintain an enormous force which is impossible to defeat. Anything explosive, don't bother this patch. Technology weight modifiers summary. If they were all rocking pd then that is your why. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. So, looking over the weapon chart on the wiki, I'm under the assumption that the plasma weapons are a straight upgrade over the laser weapons. Members Online •. You would expect that small guns can hit small ships better, but don't do. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. 2. e. If we're talking max tier lasers and plasma (T5 lasers T3 plasma), the in RAW dps, plasma is superior both in damage and in hull/armor bonuses. All it does is make the first technology in every line of weapons into a rare technology, but upgrades to that type of weapon. I basically googled what counters what, and I suggest you do the same. Also plasma is better than laser. Crystal shard throwers aren't obtainable anymore. 5x Fanatic Militarist; 1. 1. Stellaris Wiki Active Wikis. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. 相关页面: 舰船组件. © Valve Corporation. 3. Any tips on what situation/role which weapon class wins out?Stellaris Wiki Active Wikis. In general, missiles are risky as they are easily countered. Ship. . Ship. It has higher armor penetration, which will lead to probably more damage. A secondary question is whether I should replace the disruptors on my. The best weapons are a combination of driver and lasers. Easy, plasma. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. I decided to compare 4 main types of weapon against each other on same ship designs. Then it will start preferring S slots. Particle Lances: tech_energy_lance_1. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Two autocannos and a plasma makes them quite good. Below are some things to consider when trying to figure out how to build strike craft in stellaris. Contents. This will slaughter entire fleets. Ships. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. This mode is primarily intended for teaching new players or for lower intensity cooperative gameplay. Ship. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. For this version use the. I generally switch to plasma/ripper auto cannons on corvettes by late game. 1. If you only have lasers at least get something that is good vs shields. . Legendary plasma guns start. Stellaris. I was wrong. Design doesn't matter early on. Weapon components. 1. my amount of ships goes like this 15 corvettes,7 destroyers and 5 cruisers for every battle ship, i have 5 BS. Al has major fetish for point defence. 花1分钟创建用户后就能进行编辑 :) 登录 注册. I lost 9 corvettes. The Kinetic Battery is L slot only and basically a good sidegrade for Mass Drivers Gauss Cannon has 14. Because of that, the Plasma thrower Can't be improved much more. . Technology weight modifiers summary. It was a nice change of pace from the usual torpedo+autocannon corvettes until I unlocked battleships. If you are lazy you can make an anti missle laser driver ship. Sprinkle some PD for defense and baby you got s. a Tier 3 technology cannot be "drawn" until the country owns at least six Tier 2 technologies. Plasma Throwers (2x M, 2x S) limp along to cut through the same defenses in 88. The last time I used anything other than what you described* was when I got the Null Void on my first colony. Core components. It's my default loadout for them, since in the early game it boosts fleet power enough that you can take on destroyers with a good sized swarm, and in the mid-game it's a useful loadout to deal with possible Grey Tempest. Disruptors are spectacular when paired with cloud lightning or arc emitters and in large numbers, however by itself it is terrible. 1 Laser 2. that's the first one. (plasma thrower/accelerator) first. Against the balanced target, the PC is doing effectively 57% of the GL's damage (the 25% vs. Their fleet composition is 8/8/8/8 and mine was 0/2/8/81, does this. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. If you only have lasers at least get something that is good vs shields. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Store Mods Forum Launcher Mods Forum LauncherIf they're not using point-defence, you could counter them with a lot of missile weapons, which are longer range and pack a heavy punch that ignores shields. Ships. puts it on the level of lvl 2 laser / kinetics, so you should compare it with that; And at that point. When setting your defence stations up to deal with long range (hangar, missiles / torps, L-slot weapon), medium range (M-slot weapons like plasma thrower, auto-gun / rail gun - no wait, not those as you didn't want more guns - laster) and short range (point-defence / flak, all the other weapons including missiles) you will be able to fight your. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Weapon components. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. Ships. Ship designer. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. Ship. If your shields and armor can take it, good. Once in combat, strike craft leave the hangars and fly to their target, from which they utilize their short firing range. The plasma throwers will wipe any destroyers and cruisers if you’re using a combat computer and A slots that boost accuracy, while the strikecraft can handle corvettes. Content is available under Attribution-ShareAlike 3. Stellaris Wiki Active Wikis. I cannot afford this right now, and I don't know how to change it. Kinetic Batteries the best L, Plasma and Autocannons the best M, Driver weapons, Plasma, and Mining Drone Lasers the best S. Only issue with this is range but just planning your engagement based around a slightly shorter range engagement and it works decently. If you don’t have yet the neutron launchers plasma it’s a good alternative, as far as metà ship design go, you are gonna want some battleships with X tachyon lance, and the rest of L weapons neutrons You might wanna put in your fleet a few carrier battleships too (useful against swarm fleets and for survivability) with X slot tachyon lance, carrier core, and. 类型:即时. The Coilgun should probably be your larger weapon and the Plasma the smaller one (but you can run more), as coilguns help take down shields more easily (the first line of defense encountered, whereas Plasma are penalized vs. Generally plasma is better in most cases. As long as you bring anti-shield stuff too. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire:. Any tips on what situation/role which weapon class wins out?The ship designs and loadouts in the guide are effective against all AI empires and all Awakened empires. I upgraded my ships after researching the plasma thrower, and my fleets' firepower dropped from 9K to 8K. 1. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code : Github Contributors : SlenderPlays, Tsudico & Turanar. Try plasma/null beam, easy early techs that will scale great the longer the. And costs the same amount of energy to equip. They're using 1. 6M Plasma Cruiser - proof. Ship. Originally posted by Yang: Lasers are better at generally doing damage, plasma has a bonus when destroying armour. 2; 1; Reactions: Reply. Expanded my empire trice bigger than the overlord. Imperium - Bolters (custom early-ish tech), Plasma Throwers, Level 3 and 4 Armor, Level 2 and 3 Missiles, Gene Seed Purification, Exoskeletons, Level 3 and 4 Shields, -Adding to a save game. #footer_privacy_policy | #footer. Missile Defense. Even at 100% armour pen it still reduces damage, so even plasma throwers dont totally mitigate armour. Energy req. Jump to latest Follow Reply. While other crises have a variety of weights that boost your chance of getting them, the only way to get the crisis is to have. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). So just get blue lasers and go. 1 Mining Laser 2. 1 Mining Laser 2. Report. Stellaris > General Discussions > Topic Details. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet. Missile Defense. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. Orbital Energy Conversion: very strong early tech because it is cheap to build (75 minerals) but offers 3 energy for 0 POP. 3 "Battlestar" class battleships, Spinal mounted Tachyon lance, carrier core with lvl 3 fighters and guardian defense turrets, with small plasma cannons, and an artillery aft with a Neutron launcher Rest of the fleet are "Devastator" class battleships, Spinal Tacyhon mount with 4x Neutron launchers. General Damage is best done bye Gauss Cannons. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled. 2 Null Void Beam 3 Kinetic weapons 3. Honestly, I don't even bother with mass drivers at all. This page was last edited on 14 October 2017, at 11:48. 6 What version do you use? Steam What expansions do you have installed? All of the above Do you have mods enabled? Yes Please. Ascension perks. 2. As an alternative to Plasma Throwers guaranteed by debris, they provide an early-game advantage by allowing you to invest early Physics research into ship components other than the Laser line while still having an energy. 1 Anti-Armor 2. Stellaris. ago. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. This means that, on things where you can stack a bunch of bonuses, the marginal positive or negative modifier doesn't do as much as it implies. Advanced afterburners for increased evasion, and max researched Impulse thrusters and. Crystal shard throwers aren't obtainable anymore. 200% damage against shield. As it says.